World Hunter
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Discover the secrets of this world as you hunt the legendary Quetzalcoatl, and....Bigfoot!!!
Originally made for Godot Wild Jam #70!
Controls:
Quetzalcoat (Sky) minigame:
Supports Keyboard / Mouse and Gamepad / Controller
- On Keyboard / Mouse:
- use any of these to move your plane
- A and D
- J and L
- Left Arrow and Right Arrow
- use any of these to fire missiles
- Spacebar
- Left click with mouse
- use any of these to move your plane
- On Gamepad / Controller:
- use any of these to move your plane
- Left joystick
- Left and Right on D-Pad
- use any of these to fire missiles
- The "A" button
- use any of these to move your plane
Bigfoot (Land) minigame:
Note: Although some gamepad controls may seem to work.
shooting might only be possible using left click with mouse
- On Keyboard / Mouse:
- use any of these to move hunter
- A and D
- J and L
- Left Arrow and Right Arrow
- use any of these to jump
- The "I" key
- The "W" key
- The "Up arrow"
- use any of these to shoot
- Aim with mouse, shoot with left click
- use any of these to move hunter
- On Gamepad / Controller (note: Shoot might not possible without mouse):
- use any of these to move hunter
- Left joystick
- Left and Right on D-Pad
- use any of these to jump
- Move "Up" using the Left Joystick
- Use "Up" on the D-Pad
- use any of these to shoot (NOTE: may only work with mouse and left click)
- Aim with mouse, shoot with left click
Credits:
SkyKone, programmer:
- Quetzalcoatl (Sky) Minigame
- Overall programming, such as: linking together minigames, inclusion of background music and sound effects, and additional features programmed by SkyKone
Hqtyt, programmer
- Godot Wild Jam template
- initial preparation, and
- additional base components setup
- Bigfoot (Land) minigame
Metiorite, artist
- All pixel art and animations for the Quetzalcoatl (Sky) minigame
- Background only for the Bigfoot (Land) minigame
enweave, music and sfx
- All music and sfx
Njuk.Wedang
- The Hunter and Bigfoot sprites and animations in the Bigfoot (Land) minigame

Comments
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The mechanics were all right but the game should have more depth