Collect the coins to score big and survive as long as you can.

Controls supported are Keyboard and Gamepad

Gamepad:
Press left joystick or D-Pad for movement,  Press A to jump.

Keyboard:
Press WASD, IJKL, or Arrow Keys for movement
Press Space or Enter to jump

Press "P" for pausing and resuming game.
Press "R" for restarting the game.

  • In menus such as the intro menu, press the same button as to Jump, to press the currently selected button (e.g. press A on Gamepad, Space or Enter on Keyboard to start playing the game), 
  • Press the same buttons as for movement to navigate between buttons if there are multiple ones to select from  (e.g. left joystick or D-Pad on Gamepad, WASD, IJKL, or Arrow Keys on Keyboard to navigate between multiple buttons).

Notes:

If the "Top Players" button is not working, then the online leaderboard functionality may not have been implemented where players could submit their score for online ranking. In that case it might be local high score only, where once you win or lose, your current and highest score are shown.

Credits:

Game concept, mechanics and programming by SkyKone

Main character sprites and animations by Metiorite
Cloud sprites and animations by Metiorite

Some music and sounds by SkyKone:
Intro music, Game over music, storm music.

All others are: 

Completion Sound effect by Brandon Morris
https://opengameart.org/content/completion-sound

"Alert" from Red Eclipse Sounds, by Red Eclipse
https://opengameart.org/content/red-eclipse-sounds

Calm BGM by "syncopika"
https://opengameart.org/content/calm-bgm

thunder_lightning_hi.wav by Amiga Deluxe 
https://opengameart.org/content/thunder-lightning-hi

Ancient Temple by Alexandr Zhelanov
https://opengameart.org/content/ancient-temple


Unity Asset Credits: 

uNode Pro 3
,
MEC Pro, InControl, Animancer Pro 8, Draw XXL, Sounds Good, Curvy Splines 8, Nova UI, Shapes, TexturePacker Importer 

Updated 2 days ago
Published 7 days ago
StatusReleased
PlatformsHTML5
Authorsskykone, Metiorite
GenreAction

Comments

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holy ... the moods were intense in this game! :D

really like what you did with the character designs, the background art and the different music tracks to create strong emotional impact.

here's some suggestions/issues i cam across.

the fact that i couldn't jump from the bottom to the right platform seemed too limiting. i won the game by hiding slightly outside the screen border but not far enough to die.

the menu buttons are broken with controller for me, have to wail left-right several times before button changes.

i liked this game!